Something to allow your class to grant access to another class or function.
Friends can be either functions or other classes. A class grants access privileges to its friends. Normally a developer has political and technical control over both the friend and member functions of a class (else you may need to get permission from the owner of the other pieces when you want to update your own class).
[ Top | Bottom | Previous section | Next section ]
If they're used properly, they actually enhance encapsulation.
You often need to split a class in half when the two halves will have different numbers of instances or different lifetimes. In these cases, the two halves usually need direct access to each other (the two halves used to be in the same class, so you haven't increased the amount of code that needs direct access to a data structure; you've simply reshuffled the code into two classes instead of one). The safest way to implement this is to make the two halves friends of each other.
If you use friends like just described, you'll keep private things private. People who don't understand this often make naive efforts to avoid using friendship in situations like the above, and often they actually destroy encapsulation. They either use public data (grotesque!), or they make the data accessible between the halves via public get() and set() member functions. Having a public get() and set() member function for a private datum is OK only when the private datum "makes sense" from outside the class (from a user's perspective). In many cases, these get()/set() member functions are almost as bad as public data: they hide (only) the name of the private datum, but they don't hide the existence of the private datum.
Similarly, if you use friend functions as a syntactic variant of a class's public: access functions, they don't violate encapsulation any more than a member function violates encapsulation. In other words, a class's friends don't violate the encapsulation barrier: along with the class's member functions, they are the encapsulation barrier.
[ Top | Bottom | Previous section | Next section ]
They provide a degree of freedom in the interface design options.
Member functions and friend functions are equally privileged (100% vested). The major difference is that a friend function is called like f(x), while a member function is called like x.f(). Thus the ability to choose between member functions (x.f()) and friend functions (f(x)) allows a designer to select the syntax that is deemed most readable, which lowers maintenance costs.
The major disadvantage of friend functions is that they require an extra line of code when you want dynamic binding. To get the effect of a virtual friend, the friend function should call a hidden (usually protected:) virtual member function. This is called the Virtual Friend Function Idiom. For example:
The statement f(b) in userCode(Base&) will invoke b.do_f(), which is virtual. This means that Derived::do_f() will get control if b is actually a object of class Derived. Note that Derived overrides the behavior of the protected: virtual member function do_f(); it does not have its own variation of the friend function, f(Base&).
[ Top | Bottom | Previous section | Next section ]
I may declare you as my friend, but that doesn't mean I necessarily trust either your kids or your friends.
[ Top | Bottom | Previous section | Next section ]
Use a member when you can, and a friend when you have to.
Sometimes friends are syntactically better (e.g., in class Fred, friend functions allow the Fred parameter to be second, while members require it to be first). Another good use of friend functions are the binary infix arithmetic operators. E.g., aComplex + aComplex should be defined as a friend rather than a member if you want to allow aFloat + aComplex as well (member functions don't allow promotion of the left hand argument, since that would change the class of the object that is the recipient of the member function invocation).
In other cases, choose a member function over a friend function.
[ Top | Bottom | Previous section | Next section ]
E-mail the author
[ C++ FAQ Lite
| Table of contents
| Subject index
| About the author
| ©
| Download your own copy ]
Revised Jul 10, 2000